The jobs of tomorrow are not yet defined. Therefore, it is more important than ever to go beyond STEM education; for students to have a foundational knowledge of Industry 4.0 and the Internet of Things. By incorporating industry identified foundational skills, KTEC has developed interdisciplinary, project-based learning that will allow students to earn competency focused on Industry 4.0. A singular career pathway will not allow students to build the interconnected, transferable skills necessary for high skilled careers. By having foundational knowledge and industry awareness gained in their first two years, KTEC students will be uniquely prepared to move beyond isolated knowledge of one industry sector and broaden their employability.

C3 Principles

Character Development

Self Awareness:

FOCUS ON:

Creativity
Emotional Intelligence
Active Learning
Habit Building
Resiliency/Perseverance
Integrity
Judgment/Decision Making

Career Focused

Career Awareness & Interest:

FOCUS ON:

Proficiency in Academic Skills
Earned Technical Competencies
Financial Literacy
Originality
Contribution to Employers
Professionalism
Learning Strategies

Collective Work

SOCIAL Awareness:

FOCUS ON:

Teamwork
Interpersonal Communication
Respect for Others/Trust
Fluency of Ideas
Cognitive Flexibility
Leadership Skills
Negotiation

Portrait of a KTEC High School Graduate

Portraitofagraduate

Badges

Badges are composed of multidisciplinary skills called competencies that are necessary for future success. Competencies will results in earning badges required for graduation. 

Core Competencies/Competencies

Core competencies are composed of specific group of skills or competencies. Student will choose which competencies that will be accessed during each Seminar. Students will used evidence from their seminars to create a portfolio of evidence to demonstrate proficiency. Evidence can be collected throughout their four years to demonstrate their proficiency in these competencies.

Content Seminar

A seminar is approximately 40 days of instruction around a specific topic. The content may be in one or more core content areas. These are teacher developed experiences that allow students to use the content to produce evidence for meeting their competencies.

Credits

Students will receive course credit if all tasks and evidence required in a seminar are completed. Seminars will result in 0.25 credits. Students will need to complete a combination of seminars and workshops in content areas to meet the credit requirements. 

Graduation Requirements

  • Students need to meet 100% of their badges to graduate.

  • Students will need to meet a specific percentage of their competencies in each badged area. (80% needs to be met in Academic badges and 100% need to be met in Technical and Work Place badges)

  • Students will need to gain 26 credits.  Below outlines suggested credits to ensure students have the required content seat time to be college ready.

Content Credit # of Quarters
English 3 12
Science 3 12
Social Studies 2 12
Math 3 12
Government and Economics 1 4
Physical Education 1.5 6
Health 0.5 2
Technical Foundations 2 8
Digital Art and Literacy 1 4
Pathway or General Electives 5 20
C3 4 16
TOTAL 26 108
Download Badge & Core Competency Overview

Seminar Grading

Summative

These are cumulative assessment measures that students align to competencies. These could be research papers, projects, or an authentic learning experience. Students will work with their seminar teacher and C3 advisor to align competencies. Students will be assessed by using the project as evidence of their learning. Teachers will assess using a rubric for each aligned competency. Proficiency will be met when the student achieves a 3 or higher on a competency.

Formative

These are moment in time learning experiences that allow students the opportunity for feedback on the content as they are developing summative projects. These are not graded, but rather students are given feedback from the teacher to improve performance.